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james monroe
Blogger
James Monroe was the lead programmer for Star Trek: Voyager—Elite Force. Starting his career at Origin Systems, he soon moved on to Rogue Entertainment as lead programmer on Strife, an action/RPG using the Doom engine. His Raven credits include programmer on MageSlayer and project leader for the Hexen 2 mission pack, Portal of Praevus. He can be contacted at [email protected].
Latest News
On the unionization frontlines with Autumn Mitchell, Emma Kinema and Chris Lusco: Game Developer Podcast Ep. 45
July 26, 2024Behind the GDC scenes with Beth Elderkin and Sam Warnke: Game Developer Podcast ep. 43
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April 30, 2024Road to the IGF 2024 with Joel Couture: Game Developer Podcast ep. 41
March 15, 2024