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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
james monroe
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James Monroe was the lead programmer for Star Trek: Voyager—Elite Force. Starting his career at Origin Systems, he soon moved on to Rogue Entertainment as lead programmer on Strife, an action/RPG using the Doom engine. His Raven credits include programmer on MageSlayer and project leader for the Hexen 2 mission pack, Portal of Praevus. He can be contacted at [email protected].