A minimum of 3 characters are required to be typed in the search bar in order to perform a search.
About david Ghozland
David Ghozland in a veteran of the video game industry who has worked in the industry since 1998. He began his career as a tester on Ubisoft's platformer Tonic Trouble for the Nintendo 64, Game Boy Color, and PC. After this, he moved on to be a game designer for Visiware on the action adventure game Planet of the Apes. He later joined a start-up, Zebox, as game designer and project manager on the RTS Blood of Kings, a title that was eventually canceled. After a short freelance period, he joined Nevrax as a level and event designer on the MMORPG Ryzom. He is currently working for Ubisoft Montreal, and just finished up work on the movie license tie-in to Sony Pictures' Surf's Up. He has also worked on Farcry Instincts Evolution and Farcry Instincts Predator as a lead level designer and lead on the games' multiplayer features. He also worked as the level design director on Ubisoft's Rainbow 6 Vegas, recently finished an arcade sports game as a game designer, and is now a designer on Splinter Cell Conviction.
Articles by david Ghozland