Stay Updated
Login
/
Register
SEARCH
A minimum of 3 characters are required to be typed in the search bar in order to perform a search.
Author's Profile
About Daniel Pohl
Daniel Pohl started researching real-time ray tracing for games in 2004 during his study of computer science at Erlangen-Nuremberg University in Germany. As his master's thesis, he developed a ray-traced version of Quake 4. In 2007, he joined Intel's ray tracing group, where he continues to research game-related ray tracing.
Articles by Daniel Pohl