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Daniel Pohl

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About Daniel Pohl
Daniel Pohl started researching real-time ray tracing for games in 2004 during his study of computer science at Erlangen-Nuremberg University in Germany. As his master's thesis, he developed a ray-traced version of Quake 4. In 2007, he joined Intel's ray tracing group, where he continues to research game-related ray tracing.
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