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Key artwork for Garry's Mod
Business
Nintendo's legal team is coming for Garry's Mod after 20 years
Nintendo's legal team is coming for Garry's Mod after 20 years
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Chris Kerr
Apr 25, 2024
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Business
Grind Before You Graduate - How to Build Your Portfolio in a Challenging Hiring Market
Grind Before You Graduate - How to Build Your Portfolio in a Challenging Hiring Market
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Christopher Gile
Christopher Gile
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Latest from Christopher Gile
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Design
Pyre and Weight of Low Stakes
Pyre and Weight of Low Stakes
by
Christopher Gile
Dec 12, 2017
3 Min Read
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Design
Different Kinds of Difficulty: Continuous and Aspirational
Different Kinds of Difficulty: Continuous and Aspirational
by
Christopher Gile
Dec 5, 2017
8 Min Read
All from Christopher Gile
Design
XCOM 2 and Vision: The Cost of an Illusion
XCOM 2 and Vision: The Cost of an Illusion
Feb 3, 2017
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16 Min Read
by
Christopher Gile
Design
Motion Controls Have Solvable Problems
Motion Controls Have Solvable Problems
Oct 3, 2016
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13 Min Read
by
Christopher Gile
Design
The Evolution of a Mechanic
The Evolution of a Mechanic
Sep 5, 2016
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8 Min Read
by
Christopher Gile
Design
Mechanical Dependence in Class Design
Mechanical Dependence in Class Design
Aug 22, 2016
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6 Min Read
by
Christopher Gile
Design
Overwatch’s Overtime
Overwatch’s Overtime
Aug 9, 2016
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4 Min Read
by
Christopher Gile
Game Platforms
How Is A Game Difficult?
How Is A Game Difficult?
Aug 1, 2016
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6 Min Read
by
Christopher Gile
Design
Ranged Combat and the Disconnect Between Attack and Defense
Ranged Combat and the Disconnect Between Attack and Defense
Jul 11, 2016
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5 Min Read
by
Christopher Gile
Design
How Graphical Realism Makes Level Design Harder
How Graphical Realism Makes Level Design Harder
Jul 4, 2016
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6 Min Read
by
Christopher Gile
Design
How DOOM Encourages Aggression
How DOOM Encourages Aggression
Jun 27, 2016
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6 Min Read
by
Christopher Gile
Design
Competitive Elements in Cooperative Games
Competitive Elements in Cooperative Games
Jun 6, 2016
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5 Min Read
by
Christopher Gile
Design
Poison in Enter the Gungeon and Bloodbourne
Poison in Enter the Gungeon and Bloodbourne
May 31, 2016
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5 Min Read
by
Christopher Gile
Design
Achievements are Permission
Achievements are Permission
May 23, 2016
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5 Min Read
by
Christopher Gile
Design
Final Fantasy X-2′s Brilliant Job System (and a problem I have with it)
Final Fantasy X-2′s Brilliant Job System (and a problem I have with it)
May 16, 2016
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9 Min Read
by
Christopher Gile
Design
Health 101 with Professor Yoshi’s Island
Health 101 with Professor Yoshi’s Island
May 9, 2016
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7 Min Read
by
Christopher Gile
Design
Ammo Systems and BioShock
Ammo Systems and BioShock
May 2, 2016
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6 Min Read
by
Christopher Gile
Design
Mario and the Effects of Amplifying/Lessening Player Skill Gains
Mario and the Effects of Amplifying/Lessening Player Skill Gains
Mar 23, 2016
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7 Min Read
by
Christopher Gile
Design
5 Changes For A Fallout 4 Without Fast-Travel
5 Changes For A Fallout 4 Without Fast-Travel
Jan 6, 2016
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15 Min Read
by
Christopher Gile
Design
Fallout 4 and Loot Texture
Fallout 4 and Loot Texture
Nov 18, 2015
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16 Min Read
by
Christopher Gile
Design
Fixing QTE
Fixing QTE
Oct 2, 2015
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22 Min Read
by
Christopher Gile
Game Platforms
Dragon Age: Why am I here?
Dragon Age: Why am I here?
Sep 24, 2015
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22 Min Read
by
Christopher Gile
Design
Eclipsing Mechanics
Eclipsing Mechanics
Sep 11, 2015
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9 Min Read
by
Christopher Gile
Design
How do you grow a series mechanically?
How do you grow a series mechanically?
Jul 7, 2015
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17 Min Read
by
Christopher Gile
Design
Miss-able Collectibles: I want it but not so bad I'll start the game over again
Miss-able Collectibles: I want it but not so bad I'll start the game over again
May 18, 2015
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25 Min Read
by
Christopher Gile
Design
Games that let you write your own story and how Counter-Strike gives you an audience
Games that let you write your own story and how Counter-Strike gives you an audience
Mar 9, 2015
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8 Min Read
by
Christopher Gile
Design
Encouraging the Player to Have a Deep Bench: Darkest Dungeon
Encouraging the Player to Have a Deep Bench: Darkest Dungeon
Feb 23, 2015
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18 Min Read
by
Christopher Gile
Design
Life is Strange: Embracing Metagaming
Life is Strange: Embracing Metagaming
Feb 12, 2015
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18 Min Read
by
Christopher Gile
Design
The Scale of a Story and the Scale of Mechanics
The Scale of a Story and the Scale of Mechanics
Jan 19, 2015
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8 Min Read
by
Christopher Gile
Design
The Onus Of Playmaking
The Onus Of Playmaking
Dec 30, 2014
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11 Min Read
by
Christopher Gile
Design
Dragon Age Inquisition and the removal of Heal
Dragon Age Inquisition and the removal of Heal
Dec 22, 2014
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11 Min Read
by
Christopher Gile
Design
Controlling the stream of mana in RPGs in order to empower the player to use the game's mechanics
Controlling the stream of mana in RPGs in order to empower the player to use the game's mechanics
Dec 11, 2014
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13 Min Read
by
Christopher Gile
Design
Lets talk about how weird the Silent Protagonist is
Lets talk about how weird the Silent Protagonist is
Dec 5, 2014
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9 Min Read
by
Christopher Gile
Design
The Benefits of Less Detail
The Benefits of Less Detail
Nov 12, 2014
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12 Min Read
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Christopher Gile
Design
Bullets: Can't dodge instant and why that is a (solvable) problem
Bullets: Can't dodge instant and why that is a (solvable) problem
Nov 3, 2014
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8 Min Read
by
Christopher Gile
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Latest News
Key artwork for Garry's Mod
Business
Nintendo's legal team is coming for Garry's Mod after 20 years
Nintendo's legal team is coming for Garry's Mod after 20 years
by
Chris Kerr
Apr 25, 2024
2 Min Read
Headshot of Ubisoft veteran (and executive VP) Cécile Russeil.
Business
Ubisoft appoints Cécile Russeil as new executive VP
Ubisoft appoints Cécile Russeil as new executive VP
by
Justin Carter
Apr 24, 2024
1 Min Read
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Key artwork for Garry's Mod
Business
Nintendo's legal team is coming for Garry's Mod after 20 years
Nintendo's legal team is coming for Garry's Mod after 20 years
by
Chris Kerr
Apr 25, 2024
2 Min Read
A Steam Deck in action
Business
Valve updates Steam refund policy to cover 'Advanced Access' playtime
Valve updates Steam refund policy to cover 'Advanced Access' playtime
by
Chris Kerr
Apr 24, 2024
2 Min Read
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Design
Murder on Space Station 52 - Paper to Pixel: Making a Scene
Murder on Space Station 52 - Paper to Pixel: Making a Scene
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Christopher Mathes
Apr 24, 2024
3 Min Read
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Design
Murder on Space Station 52 - Paper to Pixel: Making a Scene
Murder on Space Station 52 - Paper to Pixel: Making a Scene
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How handheld gaming has become more complex – and more lucrative
How handheld gaming has become more complex – and more lucrative
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The Six Stages of Player Rationality
The Six Stages of Player Rationality
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