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andrew evans


Andrew Evans worked in analogue film and television special effects for eight lovely years before deciding that the future was digital. Over the last six years he has watched, and worked, in horror as his beloved 3D Studio 3 (DOS version) has mutated into the anally retentive, C++ sub-object fetishist, pile of poo that is 3DS Max 3.1. He drifted into games by accident and his masochist streak has kept him there ever since. He is now a freelance "3D Geezer" and does not respond well to being called "designer." Neither bitter or twisted or cynical or in any way deranged, this man should be approached with caution as he is obviously stupid.

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