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Hyper-Exclusive Content, 2020

The idea was games that are hosted, streamed, played once, and then expire. For example, imagine Super Mario Bros. but every time someone dies, another player takes over, until eventually someone finishes the game. Then, once it's over, the game shutters

Below is a press release for StreamSDK, but before we get there, I want to do a throwback to 2018.

I wrote a blog, right here on Gamasutra, about an idea called "Hyper-Exclusive Content". The blog was a bit wild and boldly written (and was clearly ahead of the latest crop of streaming services like Stadia), but I still think the concept has merit.

The idea was games that are hosted, streamed, played once, and then expire. For example, imagine Super Mario Bros. but every time someone dies, another player takes over, until eventually someone finishes the game. Then, once it's over, the game shuts down and the only thing left to remember it by are recordings of the stream!

Of course, this is just one way in which real-time streaming could be employed. What else could (or should) real-time streaming be used for, other than hosting our games in a giant datacenter?

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Press Release
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Norfolk, VA

StreamSDK arrived on the market in 2013 as a $50 tool on the Unity Asset Store. By 2018, it was a $2,500 tool being used by companies such as Microsoft and Charter Communications to prototype internal R&D efforts in the real-time streaming space.

Now, in 2020, StreamSDK has reached the point of democratization for streaming via a free-to-start subscription model with version 3.

Download and get started developing for free at:
www.StreamSDK.com

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New Features:

-Unity 2019.1 based

-80-100% better frame rates

-Stream all in-game audio

-Photon Self-Hosted Server Support

-50 pages of documentation

-Tightly organized project and demos

-Now free-to-start on PC/Mac/Linux and subscribe for additional services when you’re ready.
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