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The Game Audio Podcast is targeted at industry professionals interested in topics involving interactive sound and music in games.

Damian Kastbauer, Blogger

March 16, 2010

2 Min Read

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Game Audio Podcast

The Game Audio Podcast is targeted at industry professionals interested in topics involving interactive sound and music in games. 

The general premise of the Game Audio Podcast is to provide an entertaining perspective into our little corner of the world, and shed some light on the challenges we’re all facing through discussion topics, industry related news, the game audio showroom, gear news, andspecial guests.


Our goal is to extend some of those conversations and share the idea’sand thoughts that come from mixing up a diverse group of professionalsand engage them in a topical discussion.


Our first Episode was launched in late November and Episode 3 was released this week.


Episode #3 Details: Interactive & Dynamic Music


Special Guests:

Vincent Diamante – thatgamecompany: Composer/ Sound Designer 

Scott Morton – Bioware: Composer/ Sound Designer

Wilbert Roget, II – Lucasarts: Composer, Music Editor/ Implementer 


Episode #2 Details: Footsteps & Foley - Design & Integration


Special Guests:

Julian Kwasneski - Bay Area Sound: Audio Director

David Steinwedel - 2k Marin: Senior Sound Designer

Kenneth Young - Media Molecule: Audio Director


Episode #1 Details: Introduction


Special Guest:

Carsten Rojahn - Ignition Entertainment: Sound Designer

We are eager to develop and continue a dialog with the community, and we hope to provide a valuable resource for people interested in Game Audio.  

Sincerely,

Anton Woldhek and Damian Kastbauer

Game Audio Podcast Founders


Website:

http://www.gameaudiopodcast.com


 

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About the Author(s)

Damian Kastbauer

Blogger

Damian Kastbauer is lost at LostChocolateLab.com and on Twitter @lostlab.

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