Daily news, dev blogs, and stories from Game Developer straight to your inbox
Embracing F.E.A.R.: A Video Retrospective On Monolith Productions’ Magnum Opus
A video retrospective analyzing the gameplay and presentational merits of Monolith Productions' F.E.A.R.. I helped write and edit the script for the production.
July 3, 2017
1 Min Read
Salutations! I’m writing this post to let you know that earlier this month, I had the opportunity to collaborate with and pen a script for the folks at GVMERS on a video about Monolith Productions’ F.E.A.R. that they wished to make for a long time. My love of that game is fairly well-documented and the legacy that my junior thesis left behind following its original publication way back in 2015 is gradually being felt. Suffice it to say that matters have become increasingly roseate on my end and I look forward to sharing more news about my endeavors with you fine folks.
Anyway, I’ll leave you with a YouTube link to the video in question. It’s essentially a mashup of my two articles dedicated solely to F.E.A.R., except that it now bears a level of fluidity that isn’t seen in written form. Let me know what you think of it!
Personal blog: https://michelsabbagh.wordpress.com/
Email: [email protected]
Read more about:Blogs
You May Also Like
Accessibility and fancy footwork with GLYDR's John Warren - Game Developer Podcast ep. 40Feb 28, 2024
Exploring the 2024 State of the Game Industry report - Game Developer Podcast ep. 39Feb 2, 2024
Phantom inspiration and the ethical auteur with Xalavier Nelson Jr.Dec 8, 2023
Designing Killer Queen: from playground experiment to modern arcade sensationOct 18, 2023
Get daily news, dev blogs, and stories from Game Developer straight to your inbox
Subscribe to Game Developer Newsletters to stay caught up with the latest news, design insights, marketing tips, and more