Developer Diary #5: Character Design Part 2
Jonathan here again with part 2 of character design. Last entry we took a look at silhouettes created for the game’s characters, today we’ll look at filling in and fleshing out these silhouettes.
“Filling in” Toby (now known as New Kid boy version)
Once a few silhouettes have been chosen as candidates I fill in the details. This step should also involve a lot of iteration and remixing of elements from each drawing. It is important to note that I am not just figuring out the literal physical appearance of the character, but I am also trying to create drawings that communicate their personality. Our main character has a willingness to stand up for himself when wronged, but can be self conscious as well, so I tried drawings displaying those different attitudes.
Mackenna concept work
Once the final design is chosen the next step is to build a puppet in flash, but that’s a topic for another time.