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Why broadband limits are holding developers back

"[Telecom operators] are kind of holding us back in many respects... We have to worry about broadband when we should be thinking about making better games." - Eidos President Ian Livingstone.

Tom Curtis, Blogger

October 18, 2012

1 Min Read

"[Telecom operators] are kind of holding us back in many respects... We have to worry about broadband when we should be thinking about making better games."

- Eidos President Ian Livingstone expresses his frustrations with modern broadband speeds. Whether you're developing a single player game or a large scale MMO, Livingstone noted that broadband speeds are becoming an increasingly problematic bottleneck for game development. Download speeds might be increasing worldwide, but file sizes for digital games are growing even faster. It takes quite a long time to download most digital games, and Livingstone believes home consoles haven't been able to embrace a digital-only model for that very reason. And of course there's the ever-present problem of online latency. Until broadband speeds improve, developers will have to go out of their way to compensate for lag in their online games. "The message is: build bigger pipes and we'll try not to fill them," Livngstone said. "ISPs, please do not rest on your laurels."

Read more about:

2012

About the Author(s)

Tom Curtis

Blogger

Tom Curtis is Associate Content Manager for Gamasutra and the UBM TechWeb Game Network. Prior to joining Gamasutra full-time, he served as the site's editorial intern while earning a degree in Media Studies at the University of California, Berkeley.

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