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Video Postmortem: Deconstructing the development of Gravity Ghost

Speaking at GDC 2015, Ivy Games' Erin Robinson shares her experiences developing her charming physics-based puzzler Gravity Ghost from a simple idea to a complete, critically-acclaimed game.

April 8, 2015

1 Min Read

Most people have great ideas for games -- how do you go about taking those ideas and turning them into a full-fledged release?

During the recent GDC 2015 Independent Games Summit, Ivy Games lead developer Erin Robinson shared her experiences developing her charming physics-based puzzler Gravity Ghost from a simple idea to a complete, critically-acclaimed game.

It was a good talk that provided developers a detailed breakdown of the many design decisions necessary for turning an experimental gravity mechanic into a full, well-rounded game. Robinson explained how she dealt with frequently abandoning ideas that didn't work, learning what to listen for when playtesting, and staying true to a central theme in every aspect of the art, design, and story.

The video (embedded above) of her 'Gravity Ghost: A Postmortem' talk is now available to watch for free via the GDC Vault.

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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