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Vicious Engine Used For WiiWare Exclusive Critter Round Up

Creators Vicious Cycle Software have announced that the studio's Vicious Engine has been chosen by Epicenter Studios for Critter Round-Up, its recently released Wi...

Brandon Boyer, Blogger

May 29, 2008

1 Min Read

Creators Vicious Cycle Software have announced that the studio's Vicious Engine has been chosen by Epicenter Studios for Critter Round-Up, its recently released WiiWare exclusive action puzzler. Built on the foundation of Vicious Cycle's internal games development, the Vicious Engine is a product of the experience gained while developing interactive video game titles, including Robotech: Battlecry, Robotech: Invasion, and Spy Vs Spy. The Vicious Engine, used for both short and long production cycles, was built with accessibility in mind, according to the firm. Artists, designers and engineers will be able to use the tools on a daily basis to collaborate on a game's development. The engine and editor suite comes with everything required to build and ship games, including a point and click scripting system, a competitive graphics engine, online multiplayer support, and built in collision and physics solutions. Released in North America in mid-May, the game was the only North American-developed WiiWare title to launch with the WiiWare service when it debuted in Japan. Said Epicenter CCO Bryan Jury, "The flexibility and power of the Vicious Engine made it easy to work within the framework of WiiWare, allowing us to focus on creating a bright and entertaining game. The engine’s straightforward translation process made localizing the game for Japan quick and easy."

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About the Author(s)

Brandon Boyer

Blogger

Brandon Boyer is at various times an artist, programmer, and freelance writer whose work can be seen in Edge and RESET magazines.

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