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UE3 integrates RealD's stereoscopic 3D for licensees

Unreal Engine 3 licensees now have access to RealD's stereoscopic 3D technology for their games, now that the middleware developer has joined Epic Games' Integrated Partners Program.

Eric Caoili, Blogger

May 14, 2012

1 Min Read

Newsbrief: Unreal Engine 3 licensees now have access to RealD's stereoscopic 3D technology for their games, now that the middleware developer has joined Epic Games' Integrated Partners Program. Studios could previously implement 3D in their games with UE3 using TrioViz, but that solution used a different method that worked with a title's existing three-dimensional graphics information to determine depth-of-field, geometry volume, and position while displaying a scene. RealD's Game Developer Toolkit manages camera separation and 3D depth effects in real-time, using features like Depth Budget Allocation to stretch perceived depth of scenes; and an AutoCAM dynamic camera system to automatically optimize cameras for every frame. Movie studios have used RealD's technology for years in films like The Avengers, Titanic, and Wrath of the Titans. Seamless Entertainment has already released the first game built on UE3 and using RealD, SOL: Exodus, a 3D space combat sim available for PC.

About the Author(s)

Eric Caoili

Blogger

Eric Caoili currently serves as a news editor for Gamasutra, and has helmed numerous other UBM Techweb Game Network sites all now long-dead, including GameSetWatch. He is also co-editor for beloved handheld gaming blog Tiny Cartridge, and has contributed to Joystiq, Winamp, GamePro, and 4 Color Rebellion.

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