Daily news, dev blogs, and stories from Game Developer straight to your inbox
Qube Launches Ignition Program For Q Engine
London-based middleware company Qube Software is launching a new process called the Q Ignition program, intended to speed the evaluation process for games designed using its modular Q Engine middleware.
January 26, 2009
1 Min Read
London-based middleware company Qube Software is launching a new process called the Q Ignition program, intended to speed the evaluation process for games designed on its modular Q Engine middleware. According to the company, the new process, six months in the works, can help developers get up to speed on the Q Engine and create a skeleton framework in four weeks. "In a matter of weeks we can have a full team rolling on a title and get them to a point where they’ve used Q components to create a bespoke engine and art pipelines," says Qube founder Servan Keondjian. Through Q Ignition, Qube says its engineers will work with a studio's dev team throughout the evaluation period to support them in putting together their game framework and art pipelines, while educating them on the Q Engine. Qube engineers and studio developers are to work closely together throughout the process to define parameters, configure the engine to their needs, and customize it according to their existing processes. First launched in February 2008 (and not to be confused with PipelineFX's render farm management software Qube), Q Engine is a modular cross-platform middleware designed to work with all last and current-generation consoles, PCs, handhelds and mobiles, and includes hardware features like custom shaders and platform-specific APIs. The core APIs and databases are designed to work on all the platforms Q supports. The company says the first titles using the middleware will launch in the first quarter of 2009, but UK-based Near's online world, Virtual London, launched in June 2008 and was reported to have used the Q platform.
About the Author(s)
Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]
You May Also Like
Exploring the 2024 State of the Game Industry report - Game Developer Podcast ep. 39Feb 2, 2024
Phantom inspiration and the ethical auteur with Xalavier Nelson Jr.Dec 8, 2023
Designing Killer Queen: from playground experiment to modern arcade sensationOct 18, 2023
Rod Humble and King Choi illustrate the ambition of Life By YouSep 22, 2023
Get daily news, dev blogs, and stories from Game Developer straight to your inbox
Subscribe to Game Developer Newsletters to stay caught up with the latest news, design insights, marketing tips, and more