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PathEngine releases SDK update, adds licensees

PathEngine revealed a new round of licensees for its technology, and released a new update of its pathfinding and agent movement SDK that's meant to add "game-changing optimizations."

Eric Caoili, Blogger

January 13, 2012

1 Min Read

Newsbrief: PathEngine revealed a new round of licensees for its technology, and released a new update of its pathfinding and agent movement SDK that's meant to add "game-changing optimizations." Providing a pathfinding implementation over three-dimensional ground meshes, the new 5.29.00 SDK adds "the possibility to generate connected regions query specific preprocess, and dispatch fast, exact connected region queries against dynamic and changing situations." 5.29.00 also adds support for "flagging individual agents as 'temporarily ignored' in collision contexts, on a per query bases, without invalidating cached collision data." PathEngine says these "game-changing optimizations" make it possible to apply the SDK in new ways or to new types of situations. The company announced several new developers that have licensed the SDK: Jagex (for Transformers Universe), Joymax (for Silkroad 2), Nexon Korea (for Bubble Fighter), Liveplex (for Queen's Blade), Deck 13 (for Blood Knights and Tiger and Chicken), and IMC Games (for an unannounced title).

About the Author(s)

Eric Caoili

Blogger

Eric Caoili currently serves as a news editor for Gamasutra, and has helmed numerous other UBM Techweb Game Network sites all now long-dead, including GameSetWatch. He is also co-editor for beloved handheld gaming blog Tiny Cartridge, and has contributed to Joystiq, Winamp, GamePro, and 4 Color Rebellion.

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