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NetDevil Licenses RakNet For LEGO Universe

Gazillion Entertainment's NetDevil division, developer of the LEGO Universe MMO, says it's using RakNet's networking engine to support the game's networking and object replication.

Leigh Alexander, Contributor

January 24, 2011

1 Min Read

Gazillion Entertainment's NetDevil division, developer of the LEGO Universe MMO, says it's using RakNet's networking engine to support the game's networking and object replication. "We used RakNet on LEGO Universe from the beginning and it has always been one of the core pieces of the project," says NetDevil senior programmer Ian Guthrie. He particularly highlighted how useful he feels RakNet's replication system is for updates to the world's objects. NetDevil released LEGO Universe in North America and Europe in October 2010, published by Warner Bros. Interactive Entertainment. It's received a generally positive reception. Jenkins Software's RakNet, for its part, has been increasing its profile of late, forming an integration partnership with Trinigy's Vision Engine, and adding Xbox 360 support all in the beginning of this year. It already offers PlayStation 3 support, and has an integration partnership with Terminal Reality's Infernal Engine. RakNet is a C++ game networking engine that also supports Xbox 360, Linux, Mac and iPhone development. It includes features like object replication, remote procedure calls, patching, secure connections, voice chat, and real-time SQL logging.

About the Author(s)

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

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