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Japanese "infrastructure as a service" provider GMO Cloud has pulled the dying Marmalade SDK back from the brink.

Chris Kerr, News Editor

January 6, 2017

1 Min Read

Japanese "infrastructure as a service" provider, GMO Cloud, has pulled the dying Marmalade SDK back from the brink by signing a deal that allows it to continue developing the software.

Towards the end of last year, Marmalade Technologies said it would stop updating the engine, used to power titles such as SimCity, Godus, and Angry Birds Pop, to focus on game development. 

A final update was scheduled for March 2017, at which point the licensing server would be shut down -- though devs using the platform would've gained a "perpetual license" letting them use the engine indefinitely. 

Now, as reported by GamesIndustry.biz, GMO Cloud has nabbed the exclusive rights to the SDK, meaning it has the power to develop and release updates, provide further support for customers, and even design new features for the engine. 

"We are very excited about GMO managing the development and distribution of the Marmalade SDK to enable our customers to continue building compelling content," commented Marmalade CEO, Bruce Beckloff.

This isn't the first time the two firms have worked together, with GMO previously signing a deal to resell the SDK in Japan. Moving forward, the company will take control of all distribution operations.

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About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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