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IPKeys Using Xaitment AI For Counter-IED Simulation

IPKeys Technologies announced today it will be using technology from Xaitment to power a simulation designed to train U.S. forces to identify and avoid improvised explosive devices in the field.

Kyle Orland, Blogger

November 29, 2010

1 Min Read

IPKeys Technologies announced today it will be using technology from Xaitment to power a simulation designed to train U.S. forces to identify and avoid improvised explosive devices in the field. The company's I-GAME project, which is funded by the Naval Air Weapons Centers Joint IED Defeat Organization, will use Xaitment's tools to create "more advanced, adaptive agents for predictive analytics and enhanced training capabilities," according to a statement. “The simulations have drop-in/drop-out AI allowing the user to directly control any agent in the scene, or release them and let the AI take over and execute the directives it was given,” said Daniel Hettrick, Senior Program Manager at IPKeys' GEARS Division, which is developing the project. "Xaitment's ... technology achieves a superb balance of cutting-edge capability and affordability which makes it an indispensable weapon in our game dev arsenal," he continued. Six-year-old, German-based Xaitment develops a variety of middleware products devoted to creating and adding artificial intelligence systems to existing projects. IPKeys will used this middleware for dynamic 3D pathfinding, navigation mesh generation, path generation, path following and enemy identification, among other tasks. “We are proud that IPKeys has chosen Xaitment as its AI partner," said Xaitment CEO Markus Schneider. “IPKeys’ simulations train and prepare military personnel for some of the most important situations they will be faced with.” Last year, IPKeys announced it would be using Gamebryo's Lightspeed engine to power the I-GAME simulation. This month, Gamebryo's assets, including those relating to the Lightspeed Engine, were posted for liquidation.

About the Author(s)

Kyle Orland

Blogger

Kyle Orland is a games journalist. His work blog is located at http://kyleorland.blogsome.com/

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