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High Moon Used Scaleform GFx For Transformers UIs

High Moon Studios revealed it used Scaleform's hardware-accelerated Flash-based GFx technology for the user interfaces in the Xbox 360 and PlayStation 3 versions of Activision's Transformers: War For Cybertron.

Leigh Alexander, Contributor

August 31, 2010

2 Min Read

High Moon Studios revealed it used Scaleform's GFx technology for the user interfaces in the Xbox 360 and PlayStation 3 versions of Activision's Transformers: War For Cybertron. The company says High Moon used Scaleform's GFx to speed up the development of its HUDs, interfaces and menus. Scaleform GFx is a hardware-accelerated Flash-based UI solution that the company says has been used in the development of over 600 games. It combines with Adobe Creative Suite's image, vector and video motion graphics software tools, and Scaleform says it's designed to speed up and streamline the development of high-level UI elements and environments. Scaleform released a new version of GFx, 3.2, in April of this year, which added upgrades most of which were specifically geared at next-gen console games. The company incorporated support for stereoscopic 3D interfaces and added a new Flash profiling tool for programmers and artists called AMP. It was recently used by Ubisoft on the Wii version of Prince of Persia: The Forgotten Sands, and Scaleform has a master license agreement with Microsoft through which it'll be used at all the company's studios. At the same time, however, the UI tech developer has been expanding in Asian markets, claiming its Flash-based tech lends itself well to the development of browser-based games and MMOs popularly made and played in those regions. Korean licensees have grown 70 percent in number year over year, the company said, counting major companies like Nexon and NCsoft among its users. "The Transformers brand is renowned for its memorable characters, its weapon and vehicle options, and its incredible action," says Scaleform co-founder, president and CEO Brendan Iribe. "We’re honored that High Moon Studios chose our UI technology to enhance that gameplay, and we look forward to supporting their successful team on the development of future titles in this hugely successful franchise."

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2010

About the Author(s)

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

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