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High-end graphics on iPad? DICE experiments with Metal and Battlefield
DICE has been experimenting with high-end graphics tech on Apple's tablets, and credits its new Metal tech, which debuted with iOS 8, for letting the studio use high-powered Frostbite engine in iOS.
November 7, 2014
1 Min Read
"Together with the latest range of hardware, Metal has created possibilities previously out of reach and for the first time we can include both high visual fidelity and a large number of objects."
- Kristoffer Benjaminsson, Product Owner Mobile for Frostbite Stockholm DICE has been experimenting with high-end graphics tech on Apple's tablets, and credits its new Metal graphics optimization tech, which debuted with iOS 8, for letting the studio put its high-powered Frostbite engine on the devices. The DICE team has used Battlefield 4 as a test-case on iOS 8 under Metal, creating tech demos using "selected parts" of the game, DICE's Kristoffer Benjaminsson writes in a new blog post. While far from a commercial release of a Frostbite game on iOS, it underscores the increasing power of tablets, their increasing appeal to traditional console and PC developers as that power levels up, and the efficacy of Apple's new Metal tech. Unity also plans to take advantage of Metal with its engine.
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