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Stardock is seeking a full-time Graphics Engineer to work on its next generation game engine for both announced and unannounced titles.

April 27, 2018

1 Min Read

Graphics EngineerStardock Systems

Location: Plymouth, Michigan

Stardock released the first DirectX 12 game as well as the first game to support both DirectX 12 and Vulkan. We are currently seeking a full-time Graphics Engineer to work on our next generation game engine for both announced and unannounced titles to build up our team of dedicated and experienced talent!  This is a salaried, full-time position at our Plymouth, Michigan office.

 Primary Responsibilities Include:

  • Develop graphics technologies to enable aesthetics and gameplay.

  • Create and optimize shaders and materials to run on a variety of platforms and machine specifications. 

  • Develop systems for animations and special effects.

  • Creating and maintaining game art pipeline.

 Education and/or Experience Desired:

  • Bachelor’s Degree in Computer Science, Engineering, Mathematics or equivalent work experience.

  • 5+ years of DirectX, Open GL, or Metal experience.

  • Strong proficiency in Math including Linear Algebra, Trigonometry and Quaternions.

  • A passion for optimization and familiarity with optimization tools.

  • Self-motivated, likes to identify and solve problems. 

  • Familiarity with Vulkan and excitement about its potential. 

  • Very strong C++ background.

Interested? Apply now.

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