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Get a job: Havok is looking to hire a Software Engineer

Handy with C++? Cross-platform game engine tech company Havok is looking for a software engineer like you to work on developing tech and doing developer relations at its office in San Francisco, CA.

The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!

Here is just one of the many, many positions being advertised right now.

Software Engineer (Developer Relations)Havok

Location: San Francisco, CA

Havok has been at the cutting edge of innovation in game development for over a decade. We provide cross platform game engine technology, mainly on AAA titles, with top clients such as EA, Sony, Activision, Nintendo, Ubisoft, Bungie, Guerrilla, and DICE. We have a unique environment made up of talented, small, stable teams. We provide each of our engineers with an opportunity to make a real impact on our environment, our business and the direction of our industry standard products.

DEVELOPMENT IN HAVOK:

  • You will work in small focused teams of highly motivated and talented developers
  • You will be part of a professional stable development environment that is not subject to the long periods of crunch time typically associated with game development
  • Each developer/programmer will be expected to take responsibility for, and strongly influence the products they develop and the customers they work with at Havok
  • You will have the opportunity to work on and gain experience with the expanding range of hardware platforms we support
  • You will have the opportunity to work with some of the best games teams in the industry

KEY RESPONSIBILITIES:

  • Consult in-depth with game developers to plan innovative company technology usage
  • Identify and provide guidance on state-of-the-art design and implementation approaches to game development, often working as part of a team
  • Provide expertise on AAA game title development, including physics usage, animation, and content pipeline
  • Provide guidance to and mentor junior engineers
  • Proactively learn and implement new technologies quickly and independently
  • Develop tools and utilities that solve specific customer problems
  • Use company support system to answer developers’ questions, create use cases, and reproduce and log bugs
  • Manage relations with customers including identifying risks and setting expectations
  • Job duties may involve increased levels of responsibility over time

REQUIREMENTS:

  • Bachelor’s Degree in Computer Science or equivalent
  • 1-2 years of 3D graphics, game programming, or middleware experience, including experience on a shipped product
  • Strong C++ coding, debugging, and testing skills
  • Practical understanding of 3D mathematics and algorithms
  • Excellent communication and customer management skills
  • Willingness to travel
  • Positive attitude and strong work ethic

DESIRABLE SKILLS:

  • Background in game development
  • Game engine experience
  • Low level optimisation skills
  • Experience with physics, animation and pathfinding middleware & tools

At Havok, we offer a unique environment and opportunity to work alongside talented colleagues in a challenging role with real job satisfaction.We have a supportive environment where you will have career, travel and research opportunities. We operate in high spec, relaxed offices in some of the most exciting cities around the world. Our salaries are competitive and we provide excellent benefit and relocation packages. We at Havok are very proud of who we are and what we do. We hire people based on their talent and potential to contribute so if you think you have what it takes we want to hear from you! Havok is an equal opportunity employer.

Interested? Apply now.

About the Gamasutra Job Board

Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.

Gamasutra's Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.

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