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Texas-based Armature Studio is seeking a Mid to Senior level Graphics Engineer to join it on exciting, high visibility projects for a variety of platforms and utilizing various engines.

January 31, 2018

2 Min Read

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Graphics Engineer, Armature Studio

Location: Austin, Texas

Armature Studio is seeking a Mid- to Senior level Graphics Engineer to join us on exciting, high visibility projects for a variety of platforms and utilizing various engines. We value talent, precision, self-motivation and collaboration.

This is a full time, in-office position located in Austin, Texas. Relocation assistance within the US is available for this position.

Responsibilities:

  • Designing and implementing systems and tools to support engine, rendering, and technology needs

  • Help support and maintain existing systems.

  • Provide support and assistance to team end users.

  • Writing clear, maintainable, portable, and highly functional code.

  • Profiling and performance tuning of code and systems to remove bottlenecks and improve the art pipeline.

  • As needed work on runtime engine tasks to support specific project requirements.

  • Anticipates, identifies and articulates problem areas and finds preventative solutions.

  • Testing and documenting of the code you write.

Qualifications:

  • Minimum 5 years game programming experience for AAA console and PC.

  • Expertise in C and C++.

  • Proficiency with UE4

  • Strong generalist skills and solid code architectural skills.

  • Solid understanding of graphics-related math.

  • Expert in modern rendering techniques for lighting and visual effects

  • Works well in an energetic, collaborative environment

  • Excellent oral and written communication skills

  • Excellent organizational, problem solving and time management skills

  • Commitment to code quality, documentation and sound testing procedures.

  • Candidates must have a US work permit or citizenship

Interested? Apply now.

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