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GarageGames Releases Version 1.7 Of Torque Game Engine Advanced

Technology provider for independent game developers GarageGames has released the latest version of their Torque Game Engine, with new support for high-end video cards, pl...

Mathew Kumar, Blogger

April 7, 2008

1 Min Read

Technology provider for independent game developers GarageGames has released the latest version of their Torque Game Engine, with new support for high-end video cards, plus shaders produced with 3rd party tools and post processing effects such as FSAA, HDR, glow, and bloom. In addition, version 1.7 of the Torque Game Engine Advanced includes rendering fallbacks to DirectX 8, plus new game examples to allow users to “quickly prototype and produce PC games.” The new release of TGEA 1.7 also introduces MegaTerrains (64 sq. km and up) complete with full realtime editor support, a new and completely abstracted sound system (SFX), and several other usability updates and fixes. TGEA also supports cross platform development under separate license with Torque 360 for Xbox 360 developers. "This version probably introduces the biggest performance improvement Torque has ever seen," commented Matt Fairfax, who spearheaded development of this release for GarageGames. "In addition to focusing specific attention on stability, huge swaths of code got refactored and we've seen frame rates double and even triple in some of our standard test cases. We did a lot to improve usability too. TGEA 1.7 ships with a combination of new game examples and smoother documentation that will make it much easier for everyone to make great-looking 3D games."

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2008

About the Author(s)

Mathew Kumar

Blogger

Mathew Kumar is a graduate of Computer Games Technology at the University of Paisley, Scotland, and is now a freelance journalist in Toronto, Canada.

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