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Epic Raises UDK Royalties Threshold Tenfold

Epic has announced that it's giving free users of its Unreal Development Kit a break -- now, the company won't collect royalties until wholesale revenues exceed $50,000, versus the previous $5,000.

Leigh Alexander, Contributor

February 23, 2011

1 Min Read

Epic has announced that it's significantly raised the revenue ceiling for its Unreal Development Kit, the free version of its popular Unreal Engine 3. Since 2009, the company's been making UE3 available to anyone with interest in exploring game development, from students and hobbyists to independents, for free via the UDK program -- and did not collect royalties on revenues from products made with UDK until that revenue exceeded $5,000. Now, however, that threshold is set at $50,000, the company revealed on its developer forums. "We're really excited about folks making some amazing things with UDK and we realize that a lot of you are just started in the business, so not having to pay royalties on your first $50,000 should help you get a financial footing toward building a quality game development business," said Epic VP Mark Rein. Rein also clarified that the royalties Epic collects come from the wholesale revenues -- the amount developers receive after the (typically 30 percent) retailer cut. Creators using UDK still need to sign an official licensing agreement, under which Epic receives 25 percent of revenue after the first $50,000 is made.

About the Author(s)

Leigh Alexander


Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

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