Middleware developer Emergent Game Technologies launched Gamebryo 2.6, an update to its game engine with additions to the core technology, "key upgrades" for cross-platform support for Wii and PC, and over 10 middleware partner integrations.
Emergent says that its Gamebryo 2.6's animation system has been refactored for up to 40 percent memory and performance gains on modern hardware. Additionally, it is advertised as having more efficient animation sequences cloning, less duplicated data, and a new Evaluator system for localizing data in a scratch pad.
The 2.6 release is also designed to include extended support for Wii-specific texture formats, more efficient exports, reduced memory requirements, and more. Studios creating for DirectX10 will have support for FX, third-party and geometry shaders, as well as stream-out buffers.
The engine also features built-in support for partner middleware solutions like Nvidia's PhysX 2.8.1 and a new exporter for SoftImage's XSI 6.5.
Furthermore, Gamebryo 2.6's Scene Designer has been updated with multi-user capabilities and locable layers, easier placement of compound entities, simplified workflows for instancing common entity combinations, and usability enhancements including entity tagging and search/filter.
"Gamebryo enables developers to get cross-platform titles to market quickly no matter what type of game they are making. We have architected Gamebryo for the next 2 generations of Game Development and 2.6 is just the beginning," says Emergent Game Technologies CEO Geoffrey Selzer.
"Our flexible, modular and extensible architecture means that our customers and partners can customize and expand Gamebryo’s capabilities to their needs easily, quickly and with confidence of stability. This saves them time and money while reducing risk."