informa
2 min read
article

Come to GDC 2017 and learn to boost game AI via asynchronous processing

Havok's Ben Sunshine-Hill shows you how to set up an asynchronous task processing system so you can still use complex and long-running AI computation in real time -- without sacrificing game quality.

Wringing every ounce of power out of your game without sacrificing quality is tricky business, regardless of whether you're coding physics systems, particle effects -- or artificial intelligence. That's why organizers of the 2017 Game Developers Conference have lined up a great talk from a veteran AI programmer about how you can use asynchronous processing to up your AI game!

In his AI Summit talk on "Beyond Framerate: Taming your Timeslice through Asynchrony," Havok Inc. AI team lead Ben Sunshine-Hill shows you how to implement an asynchronous task processing system which can smooth CPU spikes, leverage idle cores, and guarantee an exact processing time limit for your AI step, allowing programmers to still use complex and long-running AI computation in a real-time video game without compromising simulation quality.

Come to the talk and you'll learn why AI is uniquely suited to asynchronous processing, how to implement an asynchronous task manager, which tasks to make asynchronous, and how to coordinate asynchronous and synchronous processing.

And there's lots more to come! Conference officials look forward to announcing more GDC 2017 sessions spanning a diverse array of game industry issues in the weeks ahead.

For now, don't miss the opportunity to save money by registering early -- the deadline to register for passes at a discounted rate is January 18, 2017. GDC 2017 itself will take place February 27th - March 3rd at the Moscone Center in San Francisco.

For more information on GDC 2017, visit the show's official website, or subscribe to regular updates via Facebook, Twitter, or RSS.

Gamasutra and GDC are sibling organizations under parent UBM Americas

Latest Jobs

Treyarch

Playa Vista, California
6.20.22
Audio Engineer

Digital Extremes

London, Ontario, Canada
6.20.22
Communications Director

High Moon Studios

Carlsbad, California
6.20.22
Senior Producer

Build a Rocket Boy Games

Edinburgh, Scotland
6.20.22
Lead UI Programmer
More Jobs   

CONNECT WITH US

Register for a
Subscribe to
Follow us

Game Developer Account

Game Developer Newsletter

@gamedevdotcom

Register for a

Game Developer Account

Gain full access to resources (events, white paper, webinars, reports, etc)
Single sign-on to all Informa products

Register
Subscribe to

Game Developer Newsletter

Get daily Game Developer top stories every morning straight into your inbox

Subscribe
Follow us

@gamedevdotcom

Follow us @gamedevdotcom to stay up-to-date with the latest news & insider information about events & more