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Apple's new Object Capture feature will let AR devs turn photos into realistic 3D models
Apple is introducing a new feature called Object Capture to its RealityKit 2 engine that will make it easier for app and game developers to create high-end quality and immersive AR content.
June 9, 2021
1 Min Read
Apple has built a new feature called Object Capture into RealityKit 2 that will make it easier for AR developers to create immersive content.
As detailed at WWDC21, Object Capture is a "simple and powerful" API for macOS Monterey (currently available in beta form) that will enable developers to create photo-realistic 3D models of real-world objects in minutes by taking photos shot on iPhone, iPad, or DSLR and transforming them into 3D models optimized for AR.
"These models can be viewed in AR Quick Look or added to AR scenes in Reality Composer or Xcode, making it easier than ever to build amazing AR apps," explained Apple. "Developers like Maxon and Unity are using Object Capture to unlock entirely new ways of creating 3D content."
RealityKit 2, which is the second iteration of Apple's rendering, animation, audio, and physics engine, will also be bolstered with new APIs including custom render passes and dynamic shaders to let developers piece together more realistic and complex AR experiences.
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News Editor, GameDeveloper.com
Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.
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