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'All New' Game Engine For Next Elder Scrolls

Recently-announced The Elder Scrolls V: Skyrim is dropping the Gamebryo-based engine used in Oblivion and recent Fallout games in favor of an "all-new," internally-developed engine.

Kris Graft, Contributor

December 13, 2010

1 Min Read

Recently-announced The Elder Scrolls V: Skyrim is dropping the Gamebryo-based engine used in Oblivion and recent Fallout games in favor of a new internally-developed engine, developer and publisher Bethesda said over the weekend. 2006's Oblivion, 2008's Fallout 3 and the Obsidian-developed Fallout: New Vegas from this year all used heavily-modified versions of the Gamebryo engine from Emergent Technologies. While all three games were strong sellers and critically-acclaimed, the current engine has been showing its age. Bethesda community manager Nick Breckon said in a Tweet, "We can now confirm that the TES V: Skyrim engine is all-new. And it looks fantastic." He added that the new Elder Scrolls engine is internally-built, and the game will have a new gameplay engine as well. Over the weekend, Bethesda Softworks unveiled Skyrim, its next open world role-playing game, via a trailer debut at Spike TV's annual Video Game Awards. Slated for a November 2011 release, it's the follow-up to The Elder Scrolls IV: Oblivion, a game that sold 3 million copies in its first nine months and became one of the highest-rated RPGs of all time. Bethesda's long-running Elder Scrolls series debuted in 1994 with The Elder Scrolls: Arena. Later additions to the respected series included Daggerfall and Morrowind, as well as substantial expansions to major franchise installments.

About the Author(s)

Kris Graft

Contributor

Kris Graft is publisher at Game Developer.

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