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Beyond Good & Evil designer Michel Ancel sat down with Double Fine's Tim Schafer and Greg Rice to wax lyrical about the open-world adventure game 13 years after it made its PlayStation 2 debut.

Chris Kerr, News Editor

February 9, 2016

1 Min Read

Double Fine just closed out season two of its 'Devs Play' YouTube series with an in-depth revisiting of Ubisoft's cult open-world adventure game, Beyond Good & Evil

Featuring commentary from the game's designer, Michel Ancel, who was joined by Double Fine's own Tim Schafer and Greg Rice, the season finale touches on everything from character and menu design to Beyond's surprising movie inspirations.

You can check out the rest of season two right here.

About the Author(s)

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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