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Video: Turning your jam game into a polished release

Indie developers Mattia Traverso and Alan Zucconi got a friend to make a game during their talk at GDC Europe 2014 about how you can go about turning game jam games into releasable titles.

October 15, 2014

2 Min Read

Most GDC speakers talk about making games, but indie developers Mattia Traverso and Alan Zucconi actually got a friend in the room to make a game during their talk at the GDC Europe 2014 Independent Games Summit. While he raced to finish a build, the pair spoke at length about their experiences turning game jam games developed under similar stresses into commercially-viable products like 0RBITALIS and Fru. They took pains to highlight the value of brief, holistic design goals and cautioned their fellow game makers against the hidden dangers of approaching game development as an extended prototyping process. It's an insightful, brief talk that's worth watching -- if only to see what kind of game a single indie developer can whip up during a 26-minute GDC Europe session. We've taken the liberty of embedding the free video of "From a Cookie to the Full Cake - Redesigning 'Game Jam' Games" above; you can also watch it here on the GDC Vault.

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support. Gamasutra and GDC are sibling organizations under parent UBM Tech

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