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Video: Turning concepts into production art for Halo 2: Anniversary

At GDC 2015 earlier this year, Certain Affinity's Michael Pavlovich explains how 3D concept models went from idea to in-game assets in a single day during development of Halo 2: Anniversary.

November 30, 2015

1 Min Read

With artist-friendly tools like ZBrush in conjunction with dDo, Substance Designer, Substance Painter, Marmoset, Octane and 3DO, 3D concept models can go from an idea to in-game within the same day.

At GDC 2015 earlier this year, Certain Affinity's Michael Pavlovich explains how this was done for Halo 2: Anniversary -- and how you can do the same.

It's a smart, light-hearted talk on what it takes to create production-grade assets for a revamped Halo game, and includes in-depth looks at the construction and rendering of a full set of in-game Spartan armor.

If you missed it in person, you can now watch the whole talk for free over on the official GDC YouTube channel.

About the GDC Vault

In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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