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Video: Sean Murray reflects on No Man's Sky and grit in game dev

At GDC 2019 Hello Games' Sean Murray discusses the value of grit in game development, and what the _No Man's Sky_ team learned from weathering criticism while building and improving the game.

April 1, 2019

1 Min Read

A small and unlikely team was behind one of the most ambitious and anticipated games of 2016: No Man's Sky.

As part of the special three-part GDC 2019 Main Stage event, Hello Games' Sean Murray took the stage to discuss the value of grit in game development, and what the No Man's Sky team learned in the process of weathering criticism while building and improving the game.

It was a candid behind-the-scenes look at the realities of modern game dev that showcased the power of focusing on what you do, rather than what you say, in the face of adversity. If you missed seeing it live at GDC last month, good news: you can now watch it completely free via the official GDC YouTube channel!

Murray's talk was actually preceded on the Main Stage by a live musical performance from Media Molecule using its innovative game Dreams, which you can also watch now on the GDC YouTube channel

About the GDC Vault

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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