Failure. It's something everyone experiences and nobody likes to talk about, especially on a stage in front of a room full of peers.
At GDC 2016 a handful of experienced developers did just that, and it was a fantastic talk. Chaim Gingold, Joe Mirabello and Paul Kilduff-Taylor spoke candidly about failures, getting through their struggles and learning from the experience.
It was a talk worth watching: Gingold discussed getting lost in a small indie project. Mirabello shared his experience with post-release blues after the well-received Tower of Guns and how he had never felt more like a failure then in the wake of sudden success. Kilduff-Taylor, for his part, spoke earnestly about the failure of Frozen Cortex's futuristic sports game concept.
Together they laid out how you as a game maker can move past failures, avoid the prototype-hell situation and never lose sight of what players actually want out of your work.
About the GDC Vault
In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.
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