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Video: Monitoring and validating world design data in Assassin's Creed Origins
In this 2018 GDC talk Ubisoft's Nicholas Routhier reveals how the Assassin's CreedÂ Origins team used daily automated tests/reports to monitor, validate & visually convey the state of world game data.
February 12, 2020
1 Min Read
In this 2018 GDC talk, Ubisoft Montreal's Nicholas Routhier describes how the Assassin's Creed Origins team used a system of daily automated tests and reports to monitor, validate and visually communicate the state of world game data to the world creation team.
He gave concrete examples of how this pipeline helped the ACO team efficiently highlight errors and track regressions, freeing content creators to focus on crafting a virtual Egypt.
It was an insightful talk that offered fresh perspective on Ubisoft's game production process, and now you can watch it for free via the official GDC YouTube channel!
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Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page.
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