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Video: Inside the process (and philosophy) of animating Cuphead

At GDC 2017, StudioMDHR's Jake Clark (an animator and designer on the game) took the stage to break down how Cuphead's vibrant visuals are created, as well as the studio's philosophy of design.

August 15, 2017

1 Min Read

When StudioMDHR's debut game Cuphead was publicly announced in 2014, all of the buzz revolved around one thing: the art.

Specifically, Cuphead's striking hand-drawn characters and backgrounds, which are heavily inspired by '30s cartoons.

At GDC 2017, StudioMDHR's Jake Clark -- an animator and designer on the game -- took the stage to break down how Cuphead's vibrant visuals are created, as well as the studio's philosophy of 1930s cartoon art design.

Clark's talk was insightful and entertaining, making for an especially timely dose of Cuphead game dev insight ahead of the game's slated release this fall. If you missed it at the show, no worries -- now you can watch it on the official GDC YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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