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As our industry evolves to embrace games with long lifespans, devs have to solve a hard problem: how do you make an old game feel like new? Learn how Halfbrick pulled it off in this <a href=http://www.gdconf.com/>GDC</a> talk.

January 12, 2015

1 Min Read

As the game industry evolves to embrace titles with lengthy lifespans, developers have to answer a pressing question: how do you make an old game feel like new?

At GDC Next 2014, Halfbrick's chief product officer Ramine Darabiha tackled the question in a talk about, among other things, the studio's efforts to revitalize Age of Zombies.

It's a good talk, as Darabiha explains his process and philosophy of the reboot and how new or existing games companies can continue to realize the full potential of a game by coupling the "Games as a Service" development model with disruptive updates.

We've taken the liberty of embedding the video of "Games as a Service: Rebooting a 4-Year-Old Game to the Top of the Charts" above, but you can also watch it here for free on the GDC Vault.

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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