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In this 2017 GDC talk, Guerrilla Games' Dan Sumaili and Sander van der Steen explain how the _Horizon Zero Dawn_ team created a tools pipeline to support their foray into a new genre!

June 6, 2019

1 Min Read

In this 2017 GDC talk, Guerrilla Games' Dan Sumaili and Sander van der Steen explain how the Horizon Zero Dawn team defined and implemented a tools pipeline that would support an integrated game development environment.

Together the pair revealed a clear picture of the Decima Engine and how the framework's capabilities took shape over time, sharing examples of systems they developed and how those systems interact.

It was a unique look inside the construction of a tools pipeline that supported the studio's foray into a new genre and a new franchise, so if you're at all curious about Horizon or the Decima Engine don't miss your chance to now watch their talk for free over on the official GDC YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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