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SIGGRAPH 2010 Announces Production Community Showcase

Organizers of the upcoming 2010 Special Interest Group on Graphics and Interactive Techniques (SIGGRAPH) conference announced a special program featuring behind-the-scenes stories and student work from the production community.

Danny Cowan, Blogger

July 20, 2010

1 Min Read

Organizers of the upcoming 2010 Special Interest Group on Graphics and Interactive Techniques (SIGGRAPH) conference announced a special program featuring behind-the-scenes stories and student work from the production community. The conference, now in its 36th year, focuses on the computer graphics industry and its role in animation, music, gaming, interactivity, and education, among other fields. "SIGGRAPH Dailies!" will expand the conference's focus to cover production techniques and achievements. The program will feature material from Disney and Pixar Animation Studios, along with student work from Texas A&M University, scientific visualizations from Analytical Graphics, Inc., and "numerous unexpected gems from around the world." "Often in production, the focus is not on the latest technique. Talented CG artists typically use standard tools and techniques to get their work done -- yet they create images of extraordinary power and beauty," said Bill Polson, Production Communities Director from Pixar Animation Studios. "And oftentimes the story behind the work is the most interesting part of it. SIGGRAPH Dailies! celebrates this craft and these stories." Presentations slated for the SIGGRAPH Dailies! program include "Toy Story 3: Death By Monkeys," "Nuit Blanche," "Tangled: The Pixels Behind the People Behind the Pixels," and "US Airways Flight 1549: Hudson River Crash Animation With Flight Data." SIGGRAPH Dailies! will be presented Tuesday, July 27th and Wednesday, July 28th from 6:00 PM - 7:30 pm at the SIGGRAPH conference, to be held at the Los Angeles Convention Center in California.

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About the Author(s)

Danny Cowan

Blogger

Danny Cowan is a freelance writer, editor, and columnist for Gamasutra and its subsites. Previously, he has written reviews and feature articles for gaming publications including 1UP.com, GamePro, and Hardcore Gamer Magazine.

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