Learn to make great episodic content for your game at GDC Europe

At GDC Europe in August, developers from Gameloft and Experimental Game GmbH will show you how to reliably produce great content for your game on a weekly or even daily basis.

The big GDC Europe conference in Cologne, Germany is coming up fast, and today the GDC team is pleased to announce two more noteworthy talks for the August show. 

The common thread tying both sessions together is GDC Europe's Production track of talks, which is packed with sessions that aim to shed light on smart ways to trounce the practical day-to-day challenges of making games.

Here's a fun game production question for you: How do developers tell a meaningful and engaging interactive story in truly episodic form, producing and releasing a new sequel every week -- or even every day?

Come out to GDC Europe and see Experimental Game's Nico Nowarra and Thomas Franken show you how in their presentation, "The Weekly Adventure: News-Driven Interactive torytelling - Challenges & Techniques." The session will demonstrate how to make crucial changes to your production process so you can publish story-driven games based on current events and walk you step-by-step through the process of streamlining your production pipeline.

During the same show, Gameloft's Chip Smith will share key mobile game development lessons learned in "Behind the Curtain: Developing Effective Delivery of Dynamic Content." Smith will share some of the tips and secrets Gameloft's teams use to stay on track while developing fresh content cross-platform mobile games and show you how to craft a better player experience.

These promise to be an intriguing talks, and you can find more details about both -- as well as all the other exciting sessions that are taking place at the conference -- over on the GDC Europe Schedule Builder.

Reminder: Early birds can register for GDC Europe 2015 by July 8th to save 200 euros on an All Access Pass. The conference itself will take place August 3rd and 4th in Cologne, Germany.

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