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GDC 2016 organizers a great Advocacy track talk from 80 Days writer Meg Jayanth that promises 10 practical ways you can make more diverse games.

January 22, 2016

2 Min Read

We're less than two months away from GDC 2016, and today organizers would like to let you know about a great talk from 80 Days writer Meg Jayanth highlighting some concrete things you can do to make more diverse games.

Jayanth's Advocacy track talk, titled simply "10 Ways to Make Your Game More Diverse," invites attendees to consider ten straightforward ways to ensure they're engaging with fresh ideas about inclusion, representation and cultural respect.

It's a process, one that touches on everything from your game's narrative, art and visual aesthetic to its design and production process. Make time to hear what Jayanth has to say, and you'll walk away with specific examples to learn from and approachable strategies for improving your own projects.

There are lots of other great talks taking place on the Advocacy track at GDC 2016, including a panel discussion on "The Current State of Muslim Representation in Video Games," the "Beyond Ageism: Designing Meaningful Games for an Older Audience" session and the excellent "Ripple Effect: How Women-in-Games Initiatives Make a Difference" panel.

For more details (including speaker lineups) about these and other announced GDC 2016 sessions, check out the GDC Session Scheduler. Plus, conference officials look forward to announcing many more GDC 2016 sessions spanning a diverse array of game industry issues in the months ahead. 

For now, don't miss the opportunity to save money by registering for the conference early -- the deadline to register for passes at a discounted rate is Wednesday, February 3rd, 2016.

GDC 2016 itself will take place March 14-18th at the Moscone Center in San Francisco. For more information on GDC 2016, visit the show's official website, or subscribe to regular updates via FacebookTwitter, or RSS.

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