Sponsored By

The Godfeather: A Mafia Pigeon Saga Flies the Coop

Nesting on PC today, Switch next year.

October 6, 2023

3 Min Read

[This unedited press release is made available courtesy of Game Developer and its partnership with notable game PR-related resource Games Press]

Hojo Studio | Swoop & poop roguelike now available on PC, coming to Nintendo Switch™ and mobile in Q1 2024


Sydney–6 October, 2023 – Hojo Studio announced today that The Godfeather: A Mafia Pigeon Saga has left the nest and taken flight on Steam. The fourth game from Hojo Studio combines frantic action, stealth and exploration with a swooping story of the pigeon underworld’s quest to take back the old neighborhood from their enemies.

To celebrate, they’re throwing an epic Godfeather launch party as part of SXSW Sydney® 2023 on Wednesday, October 18th at Fortress Sydney. Get the info at https://schedule.sxswsydney.com/sessions/21bea9cc-ba2e-5ab4-aac9-bdc1158c03e9  

The Godfeather’s fast-paced “swoop & poop” gameplay takes place across dynamically generated levels, each filled with unique targets and hazards that need to be “taken out” the only way pigeons know how. Your character, a rising associate in the pigeon underworld must fulfill missions from HQ and face brutal boss encounters to progress through the story.

From The Suburbs to The Boidwalk to The Town, players must avoid enemy “Anti-Pigeon Drones”, cats, lifeguards, lawn-Karens, owls and much more using stealth tactics (and poop) to their advantage. Along the way, players can loot dumpsters to reload your poop ammo, upgrade their pigeon abilities to get the edge in combat or customise their pigeon’s whole look for maximum glow-up.


For more information about The Godfeather, watch the trailer: https://www.youtube.com/watch?v=Aoohumkkb8E, visit www.godfeathergame.com, or visit the Steam page.


About Hojo Studio

Hojo Studio was formed in 2013 by Rick Salter and Jola Szymanska, two designers from Sydney, Australia. Over time, we were joined by Stephanie Salter (executive producer) and Shoshana Lewis (community manager) to form a mighty team of four.

A Hojo project typically begins with imagining the weirdest concept we can, then pushing it as far and as seriously as possible. Charm, style and above all stupidity are at the core of everything we do. www.hojostudio.com.au



Note to editors: Poop-spattered assets are available in the

The Godfeather Press Kit

and swoop down on The Director's Chair shorts here:

The Director's Chair interviews

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like