[This unedited press release is made available courtesy of Game Developer and its partnership with notable game PR-related resource Games Press]
May 11, 2022 — Fight huge waves of monsters in Spirit Hunters: Infinite Horde, releasing in early access on May 25th for PC.
Spirit Hunters: Infinite Horde is a rogue-lite, action game in which you fight huge waves of monsters using passive attacks and abilities. Slay thousands of endlessly encroaching monsters to stay alive! Collect souls to level up your power and abilities in combat. Use runes in the Oracle’s vast, permanent upgrade system.
Become a god in minutes by obtaining powerful abilities that grow in power as you level up. Combine many different powerful attacks to take down the hordes!
Death is just a state, The oracle will bring you back to fight another day!
Super accessible, Magic Survival/Vampire Survivors inspired combat system
An ever-growing roster of Spirit Hunters to unlock and take into battle
An expansive meta progression system
Many abilities to unlock and master
Deep synergy system when combining Hunters with different abilities
About Creature Cauldron:
Creature Cauldron is a 3 man indie dev team with a simple mission: We make what we love to play.
After 18 years of mostly AAA development, Peet decided its time to go indie. As as an art/design/creative generalist, he has contributed to over 20 commercial games. He also loves building teams to do game jams with. Peet is a passionate gamer and game collector with every major console and thousands of games going way back to the Atari 2600. A philanthropist at heart, Peet co-founded a non-profit organization called Gamers for Good that focuses on bringing charity opportunities to gamers and adding charity aspects to games.
Serial indie game releaser and Twitch streamer. Anthony (aka Windybeard) has released 7 commercial video games over 8 years culminating in the indie success of Galactic Mining Corp.
Anthony brings to the Cauldron a wealth of experience from the indie games scene, a love of the absurd and a passion for intricate and rewarding game play system.
Having worn all hats for many years Anthony is now focusing on systems/game design, animation and pursuing the intricate arts of VFX and motion graphics.
Programmer, friend and failed actor (don't ask). Nathan will be implementing all the crazy systems and creatures the cauldron brews up, bringing experience from Indie to AAA to the pot. Along with tippy tapping on his keyboard, he is also keen on growing his design skills. He loves dogs, ferrets and horror - and hopes to bring something spooky to the cauldron