The first Playdate systems for customers in Group One will be shipped out gradually today and in the coming weeks. Panic will be reaching out to customers in Group One when their units are shipping, and will also be in communication with any updates on when pre-order holders in other Groups can expect their Playdate systems to ship.
Coinciding with this big milestone, the latest Playdate Update has plenty of information for those interested in developing games for Playdate and other interesting news for soon-to-be Playdate owners. The showcase includes updates on the publicly-available Playdate Software Development Kit (SDK), the web-based game making tool Playdate Pulp, the Playdate capture software Playdate Mirror, and the development announcement of Catalog - a future Playdate app where you’ll be able to easily buy or find curated games for Playdate outside of Season One. For more information, watch the second Playdate Update.
Of course, thanks to Playdate’s flexible and open sideloading, Playdate developers currently can distribute and sell their games however they see fit. One such game launching today alongside the first Playdates is Bloom, developed and self-published by RNG Party Games. Bloom is a real-time narrative-driven social sim about starting up a flower shop that is played over many real-time days, and it’s one of the first commercial third-party games available for Playdate. Playdate owners can learn more about Bloom on its Itch Io page and purchase it for $9.99 USD. Information on Sideloading Playdate games can be found at help.play.date/games/sideloading.
Learn more about Bloom at rngpartygames.itch.io/bloom Also launching today is the Playdate Podcast. Created as a companion to Season One, it features interviews with the game developers and designers behind the wonderful games that make up Playdate’s first season of games. The first episode, The Story of Playdate, will be available today and listeners can expect a new episode every two weeks.
Subscribe to the Playdate Podcast at podcast.play.date
Playdate is a brand-new and truly unique gaming handheld system that is a celebration of video games. It’s yellow. It fits in your pocket. It includes brand new games from amazing creators. It has a beautiful black and white screen. And yes, it also has a crank.
Created with great attention to detail and affection by app developer and video game publisher Panic, Playdate hopes to capture the spirit of endless possibility and excitement that games have given us since the beginning. Playdate’s collection of games will delight players with their inventiveness and ingenuity. And in addition to introducing players to brand new games, Playdate also encourages people to create their own imaginative games and interactive software using a suite of easy development tools. In short, Playdate was made just for fun.
For hardware information, pictures, and more details on Playdate visit the Press Kit here.
Find Playdate on Twitter at @playdate, @playdatealerts, and on their website at play.date
For special interview requests or any other requests, get in touch with [email protected]
About Panic Inc.
Founded in 1999, Panic is an ancient corporation in Portland, Oregon that relentlessly follows its heart in an effort to make nicely made things that bring everyday joy. Originally — and still — a Mac app developer, Panic has also become a highly-focused video game publisher that has helped to release into the world Firewatch, Untitled Goose Game, and the upcoming interactive food game, Nour: Play With Your Food. In the spirit of creating products that bring joy, Panic has been incredibly busy finishing development of their very own handheld video game system, Playdate.
Visit their website: https://panic.com/
Find Panic on Twitter