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Press Release

2021 Social Impact Report

Challenges, crises, all met and reported on in text form.
[This unedited press release is made available courtesy of Game Developer and its partnership with notable game PR-related resource Games Press]

If 2020 was a year of unprecedented challenges and global crises, 2021 was about building resiliency. Businesses, governments, nonprofits, and community groups worked together to lift up those who have been most impacted by the global pandemic, economic downturns, food insecurity, racial injustice, and so much more. At Riot Games, we’ve had the privilege to witness, both internally and through our players, how the combination of passion and purpose can drive meaningful change - and that has never been more important than today. 

Our aspiration to be the world’s most player-focused game company extends beyond our products. When we think about social impact, we think about our players and how we can unite all 180 million plus to make a real and lasting difference. Helping to mobilize our communities and platforms will create ripple effects far beyond our office walls or digital spaces.

This past year, we had the opportunity to empower players to be real-life sentinels in their own backyards – worldwide – through Riot’s Sentinels of Light campaign. We also partnered with the White House to do our part in spreading awareness about COVID-19 vaccines during the ongoing pandemic. And, in true Riot spirit, Rioters all over the globe volunteered to support  local organizations across our 18+ offices around the world.

In this year’s Impact Report, we’re introducing two new focus areas which we will include in our reports going forward: Environmental Sustainability and Privacy & Security. These topics represent critical issues facing our industry and our world so we’re going to provide more transparency and updates on our progress as we work to address them within our operations.

2021 Highlights:

  • Riot held its largest in-game fundraiser in the League of Legends universe to date, Sentinels of Light, where players raised $5.8M for the Social Impact Fund, and 30 nonprofits nominated by players from 18 different countries were selected to each receive a $10,000 grant.

  • VALORANT hosted its first in-game fundraiser raising $5.5M through players’ purchases of the Give Back Bundle. 

  • Riot was awarded its second Golden Halo Award for last year’s Dawnbringer Karma in-game fundraiser.

  • Worked with the White House and the U.S. Department of Health and Human resources to promote vaccine awareness by creating PSA’s for our esports broadcasts, which reached over 1.5 million unique viewers.

  • Riot donated $500K to stop the spread of Covid-19 around the U.S. and helped establish over 30 vaccination sites in areas that lacked adequate access. 

  • We launched education around two-factor authentication that resulted in 1.3M players adopting better data safety practices.

  • Riot’s employee matching program helped Rioters donate more than $500K to local nonprofits over the year.

  • 100% of Riot's offices worldwide gave back to their local communities this past year.

We are committed to making a difference in ways that provide a lasting impact in the lives of our players and the regions we serve. As we continue to grow, as well as listen and learn, Riot remains dedicated to bringing even more creativity and resources to our CSR efforts. We will always strive to have the most impact possible in a way that is authentic and resonant with who we want to be for players and Rioters, and be a force for positive change and growth worldwide.

View our full Social Impact Report

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