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Vancouver International Game Summit Announced

Conference organizers Reboot Communications have announced the first Vancouver International Game Summit, taking place at the Sheraton Wall Centre in Vancouver, BC from N...

Simon Carless, Blogger

July 14, 2006

1 Min Read

Conference organizers Reboot Communications have announced the first Vancouver International Game Summit, taking place at the Sheraton Wall Centre in Vancouver, BC from November 27-28, 2006. According to the organizers, the two day conference is intended to target those behind "the explosive growth of the West Coast gaming industry", providing them with a platform to share knowledge and develop industry partnerships. This year’s conference will focus on subjects including the following: - Creative Crossroads - How rising costs of development limits creative innovation - Content Development in the Next Generation - How the content creation process has changed the next generation consoles - Is Bigger Better - The impact of increased team size on creative development - Designing Emotion - How to use technology to deliver emotional experiences - Balancing the People Equation - Developing games without exploiting your employees - Massively Multiplayer - Designing massively multiplayer games Organizers are hoping to attract over 750 attendees, representing gaming companies and trade associations from around the world to the inaugural event. More information, including a full list of topics to be covered, is available at the official event website.

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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