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Third Annual Mobile Entertainment Awards Winners Announced

The winners of the Third Annual Mobile Entertainment Awards were announced at the CTIA Wireless 2006 conference in Las Vegas. The awards, also known as the 2005 Mobies, r...

Jason Dobson, Blogger

April 6, 2006

1 Min Read

The winners of the Third Annual Mobile Entertainment Awards were announced at the CTIA Wireless 2006 conference in Las Vegas. The awards, also known as the 2005 Mobies, recognize excellence in mobile entertainment innovation, design, and technical achievement. The "2005 Mobile Game of the Year" award went to Jamdat Mobile for Doom RPG, a turn-based combat and dungeon-crawling update to the classic game which was developed (at least for a large part of its creation) by famed id programmer John Carmack, with help from his wife’s company, Fountainhead Entertainment. While seven of the categories focus on games, a new category this year, the Mobile Entertainment Trailblazer award, recognizes companies for outstanding innovation in mobile entertainment, and was awarded to Amp'd Mobile, MobiTV, Sprint Nextel, and Verizon Wireless. The full set of Mobies awards for the year were as follows: Mobile Game of the Year: Doom RPG (Jamdat Mobile/Fountainhead) Best Action Game: Ratchet & Clank: Going Mobile (Sony Pictures Digital) Best Adventure/Role-playing Game: Doom RPG (Jamdat Mobile/ Fountainhead) Best Board/Card Game: WordKing Poker (Digital Chocolate) Best Puzzle Game: Tower Bloxx (Digital Chocolate) Best Sports Game: Massive Snowboarding (Gameloft) Best Strategy Game: Ancient Empires II (Glu Mobile) "Doom RPG is a model for the mobile entertainment industry, as it successfully bridges the gap between traditional PC and console games and the emerging mobile platform to create an entirely new experience," said Vince Broady, senior vice president of CNET Networks Games & Entertainment. "As the industry continues to grow in popularity and influence, Doom RPG publisher Jamdat -- as well as all the other Mobies finalists and winners -- are setting the standards against which future mobile entertainment offerings will be judged."

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