The creators of the PathEngine SDK, a toolkit for implementing intelligent agent movement based on a 'points of visibility' pathfinding solution implemented over arbitrary 3D ground meshes, have new improvements to the engine's processing functionality and platform support.
Key features in this new 5.09 version include improvements to the 3D content processing functionality as well as memory footprint reductions and support for additional platforms.
The PathEngine SDK is built around an implementation of points-of-visibility pathfinding on three-dimensional ground meshes. The approach enables PathEngine to provide both pathfinding and collision in tight integration against a single agent movement model that takes agent shape into account and supports overlapping geometry, with dynamic obstacles directly integrated into this movement model.
Specifically, this latest update adds the capability to attach attributes to elements in the 3D source data, with these attributes then passed through into the resulting ground. In addition, users can now strip terrain height detail out of the generated ground, so that PathEngine's terrain callback mechanism can be applied to this ground.
Version 5.09 includes support for saving 3D source content snapshots, as well as DLL linkage with the 3D content processing. A complete list of the changes introduced in this latest version can be found on the official change log
Additionally, PathEngine has also added to its list of clients by signing Intelligent Soft for Ragnesis Online
; inXile Entertainment for a yet to be announced title on PC, Xbox 360 and PS3; and MGame Corp.
For more information about the SDK, including demos and documentation, or to request a commercial evaluation visit the company website