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PC Version Of Batman: Arkham Asylum To Use Nvidia's PhysX

The Games For Windows Live version of Warner Bros. and Eidos' upcoming Batman: Arkham Asylum will use Nvidia's hardware-accelerated PhysX solution for physics, the companies announced today.

Leigh Alexander, Contributor

August 6, 2009

1 Min Read

The Games For Windows Live version of Warner Bros. and Eidos' upcoming Batman: Arkham Asylum will use Nvidia's hardware-accelerated PhysX solution for physics, the companies announced today. Nvidia's Physx technology, supported by Nvidia GeForce GPUs. is designed to enable developers, animators, level designers to author scalable physics effects and preview them in real time. The technology works across multiple platforms, including Wii, PlayStation 3, Xbox 360, and PC. In Batman: Arkham Asylum, the companies say this means fog that reacts to Batman's movement and cobwebs that tear when he passes them. Environmental objects like soda cans, office paper and litter react to combat movements, and the companies promise detailed environments that respond to impact and damage. "Supporting NVIDIA PhysX technology has allowed us to add that little bit extra to the PC version of the game," said Sefton Hill, game director at Rocksteady Studios. "As Batman interacts with the world, the aging asylum creates a more immersive, believable world which really draws the player in."

About the Author(s)

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

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