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PC GRAW 2 Gets Physical With Ageia PhysX Support

Physics middleware creator and 'physics processing unit' hardware company Ageia has announced that the PC version of Ghost Recon Advanced Warfighter 2 will include support for the Ageia PhysX processor, and will feature a new level designed to demo

Jason Dobson, Blogger

June 15, 2007

1 Min Read

Physics middleware creator and 'physics processing unit' hardware company Ageia has announced that the upcoming PC version of Ubisoft's Ghost Recon Advanced Warfighter 2 will include support for those players whose PCs are equipped with physics accelerator add-in boards powered by the Ageia PhysX processor. In addition, the game, which ships on June 26, will feature a new bonus level that has been optimized to demonstrate the capabilities of the PhysX hardware. Ageia plans to debut the level, called “Ageia Island”, during a sneak preview at the upcoming Maximum PC Showdown LAN 2007 event, taking place this weekend in San Jose, California. The specially designed level will include an abundance of “persistent effects,” with Ageia boasting that “nearly every element in the level is physically modeled to enable strategically significant real-time interaction.” The Ageia PhysX processor is noted for being specifically designed to accelerate dynamic physical motion and interaction in games. More than one hundred games designed for and supporting the Ageia PhysX processor are in development from over 60 software developers and publishers. Game developer and publishing partners include UbiSoft, Cryptic Studios, NCSoft, Epic Games and Sega, among many others. "Ageia's PhysX redefines how games should look and feel and, more to the point, how they should be played," said Manju Hegde, CEO of AGEIA Technologies. "Tom Clancy's Ghost Recon Advanced Warfighter 2 is a fantastic example of how a great development team can leverage Ageia PhysX to enrich the game-play experience and deliver a compelling game that people will want to play again and again."

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